[Bf-committers] some notes about new armatures

Gabriel Beloin gbeloin at netrevolution.com
Tue Oct 11 21:08:27 CEST 2005


Jean-Luc Peurière wrote:

>
> Le 11 oct. 05 à 14:29, Ton Roosendaal a écrit :
>
>>
>>
>>> On Solidworks, there is a nice UI thing where, when you enter in a 
>>> selection box in the
>>>
>>> button area, you can click on a object in the 3D view to add it to 
>>> selection box. Certainly
>>>
>>> beat  typing names, and would be nice to have in blender.
>>>
>>>
>>
>> I rather have it non-modal. For example, Blender could really use a 
>> generic copy/paste buffer system, which stores entire contextes of 
>> selections.
>>
>> For example; a copy on active object and paste in name button will 
>> automatically detect you mean a name paste in the button. (I guess 
>> that's a "Selection Box", a term I dont know...)
>>
>>
>
> Hmm. although Solidworks is always in a modeless modal state ( hard to 
> describe, one tool is always active, and you make settings before 
> applying, but not real modal as you can do other stuff), this 
> particular feature is not modal at all.
>
> How it could works in blender :
>
> - shift-click in textarea allowing input like bone-name. it becomes 
> highlighted and you can type as usual
> - if you then right-click on a bone, that bone name is transfered to 
> the box and you go outside textarea edit . selection state of the 3D 
> view is *NOT* changed
> - if you click anything else you go outside textarea edit as you can 
> expect.
>
>
> No Mode, no loss when compared to actual solution. but very convenient 
> eg for constraints
>
>
> lukep 
>
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I've actually tryed to code a small solution to not type object name.
in interface.c, tried to add a third alternative to the fonction 
copy-past of button. (The ctrl-c v feature). By adding a third option 
with hotkey binding for  ctrl-okey. So when cursor is over a button, you 
just need to do ctrl-okey and it insert the name of current active 
object's name.
As my C skillz are so nice I coulnd't even get it to compile, but 
seriously it was a 10 lines job max.
I suppose someone knowing the pointer stuff, what to access (OBACT?), 
could do it easily.

Kind of hiden feature, but it could be better exploited in tuhopuu 
(future bf) interface with right click popup along copy-cut-paste. I 
suppose finding the active bone is now possible too?




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