[Bf-committers] Updated: patch allows frame skipping for armature ghosting

Ton Roosendaal ton at blender.org
Wed Nov 16 20:46:43 CET 2005


Hi,

Argh! Yep, this was twice the same. So works even :)
Just made it if(arm->ghostsize==0) now.

Commit follows, just found a bug with ghosting and striding... try it  
now it still can, a ghosted character walks away on redraws! :)

-Ton-

On 16 Nov, 2005, at 20:28, Martin Poirier wrote:

>
>
> --- Tom M <letterrip at gmail.com> wrote:
>
>> Ton,
>>
>> it is correct since -> has higher precedence that !
>> and ||
>>
>>
> http://www.gsp.com/cgi-bin/man.cgi?section=7&topic=operator
>>
>> still, using brackets for clarification would be
>> good.
>>
>>> if (!arm->ghostsize||arm->ghostsize==0)
>> arm->ghostsize=1;
>
> Even so, isn't !arm->ghostsize and arm->ghostsize==0
> the same condition anyway?
>
> Martin
>
>
> 		
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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