[Bf-committers] msvc6 compiler issues with new booleans and game
engine
bjornmose
bjornmose at gmx.net
Sat Nov 12 00:30:29 CET 2005
yo alexander
hum .. never thought that patch to be applied to the bf-tree,
rather was feeling the module owner should care for that.
wie auch immer .. i did the work and the patch
--> http://mitglied.lycos.de/mosebjorn/patch/bool.patch
should be following basic blender's coding rules; thus be fine to commit
except i did break something i did not think of /* old coders rule :
fixing code at age (AGE) leads to probability to break something P
=AGE^2 .. or worse */
jens ole wund
btw bjornmose is a nice nick
my family calls me ole some others jens
Alexander Ewering wrote:
>
> On Wed, 9 Nov 2005, bjornmose wrote:
>
>> hi all,
>>
>> again some hickups with the good ol' msvc6, quite easy to fix.
>>
>> booleans, alexander:
>> Mostly scope problems with declarations in for() iirc nils uses a nice
>> macro resolving that.
>
>
> Hi Bjorn,
>
> this is probably a bug in patch (the program), I have no idea why this
> is happening. I tried applying your patch, and it said "Line 9: expecting
> '>'", and Line 9 in the file I created *was* a single '>' with nothing
> else on the line.
>
> Anyway, maybe you can try to re-make a patch as unified (diff -u) and
> attach it as a text file?
>
> Probably patch got confused by the formatting changes resulting from
> copy/paste from the mail client...
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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