[Bf-committers] Parent to Bone in GameEngine

Nick Winters nickrwinters at gmail.com
Tue May 31 17:03:32 CEST 2005


also there is a slight lag between the bone child and the actual deformed mesh

On 5/31/05, Carsten Wartmann <Carsten.Wartmann at imago-viva.de> wrote:
> I noticed that parent to Bone in the GameEngine only works if there is a
> Mesh beeing deformed by the Armature too.
> 
> Bug or Feature?
> 
> Regards,
> Carsten


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