[Bf-committers] Blender unified shading language/Renderman export: 2.38?

Johnny Matthews johnny.matthews at gmail.com
Fri May 13 14:58:33 CEST 2005


I think that Novell Netware suffered from this same problem. You could 
run it on anything. The problem was that people started saying Oh it 
will run on a P75, so I don't need to buy a big server to run Netware. 
Then a month later would be cursing Netware because it was running a bit 
slow. It is ok not to be backwards usable to the begining of time.

Johnny

Alexander Ewering wrote:

>
> On Fri, 13 May 2005, Chris Burt wrote:
>
>> The answer is pretty obvious. Blender isn't so "cutting edge and 
>> experimental". I would say it probably runs better on slow hardware 
>> than most other applications with the same features. That is the 
>> reason why hardware based shaders aren't implemented. Not that nobody 
>> is interested. OpenGL code in Blender has to be standard enough to 
>> run on every platform supported
>
>
> I'll just throw a comment in even though it's a bit off-topic :)
>
> I for my part think that Blender would benefit from a bit more arrogance.
>
> As many user comments have proven, Blender is a very acclaimed product 
> among
> professionals, and being that, it should raise its expectations 
> towards the
> hardware it runs on.
>
> Yes, I think Blender can require much better systems (i.e., especially
> better OpenGL support) to run. Makers of other applications (you know 
> the names) even directly cooperate with graphics card makers to ensure 
> compatibility.
> Seeing this, Blender can clearly expect more than a 10 year old 
> toaster to run
> on :)
>
> Also, talking about "standard enough" - There are newer OpenGL 
> standards than
> 1.1 :)
>
> Just my opinion - </offtopic>
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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