[Bf-committers] Blender unified shading language/Renderman export:
2.38?
Eliot Mack
eliot at cinital.com
Fri May 13 00:39:24 CEST 2005
Hello,
A few months back, there was an impressive effort toward incorporating
Renderman compliant output into Blender that was in the Tuhopuu2 tree.
My understanding was that some of the material and motion blur features
required unusual amounts of effort to implement in an exporter-friendly
form, so the exporter was not incorporated into the main BF tree.
Are there any efforts planned for an internal unified shading
language/unified renderer exporter system in 2.38? The real time shading
systems have matured quite a bit; you can really do some neat things
with Cg (or GLSL). Especially with the recent subdivision surface,
interface, and transform improvements, there is a lot of potential here.
Thanks,
Eliot
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