[Bf-committers] old bugs
zippy
trip at spymac.com
Mon Mar 21 21:57:03 CET 2005
All so same goes for Uv mapping a texture onto a mesh, you have to jump
to three different menus just to activate a uv mapped image to render
in the render engine :( This work flow is slooow and inconvenient.
On Mar 21, 2005, at 3:53 PM, zippy wrote:
> In the image open view list of files, if you just saved a file from
> another program to that same folder it will not apper in that list
> unless you travel up a directory and then back into the same folder.
> So if I make a change to an image in photoshop the file will not show
> up unless I perform those steps.. This can get annoying when you want
> that file fast and you have several other image files in the folder ..
>
> Also, Why do you have to press so many buttons and a slider to
> activate a transparent image files alpha channel ? Why cant there be a
> default button in the texture or where ever that just activates all of
> these buttons and sliders in one click when all you want to do is test
> out a transparent image...
>
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