[Bf-committers] More Woody Goody
Chris Burt
desoto at blender.spaceisbig.com
Wed Mar 2 14:08:18 CET 2005
Here is another update to the wood patch. This has an improved formula
for creating a triangle wave. No more long-winded Fourier series, just a
simple fabs and rint which seems to be quite effective. Made some
changes to the code at Ton's suggestion. Still open for review! Oh and
those screenshots are coming!
--Regards,
--Chris Burt
Chris Burt wrote:
> Hi all, this is an upgrade to the wood patch which maintains backwards
> compatibility (so far as I know) and also features an improvement:
>
> The Wood Texture panel now offers a "Sin" "Tri" and "Saw" waveform
> button, allowing the user to select which waveform they wish to use.
> Results vary quite a lot from option to option. I'll make screen shots
> tomorrow. I think this patch is actually quite nice and I've tidied up
> the wood texture code a little bit, adding defines where magic numbers
> existed before. Its now a bit more readable and the functions which
> determine the intensity of the wood are now three separate calls
> wood_sin (original), wood_saw and wood_tri (both new). So more
> information and screenshots tomorrow for those interested. This still
> needs testing etc, but my from my experiments its quite fun. Here's one
> small sample already:
>
> http://blender.spaceisbig.com/wood_or_steel.png
>
> Looks a little like diamond plate I thought. Its two wood texture
> criss-crossing.
>
> Anyway.. late now! Patch is attached. Thanks!
>
> Regards,
> --Chris Burt
>
>
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>
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