[Bf-committers] Slightly improved text objects,
potential inclusion in BF
Matthew H. Plough
mplough at Princeton.EDU
Fri Jun 17 03:41:12 CEST 2005
[read this in a Monty Python singsong-voice]
I am Arthur, King of the Britons, and I command thee, port this
immediately!
[stop reading in a Monty Python voice]
Really, this is fantastic stuff. The quick, manual character kerning
will bring CG text in Blender to the level of the Character Generator on
the Amiga Video Toaster 4000. The years from 1994 to 2005 were the
dark ages of CG character kerning, apparently -- you bring light to
those in the caves. This completely blows away the character generator
in Newtek's Video Toaster 2, released in ~2003 -- and that's an app
designed to do this stuff!
Now some crits:
I do agree with Matt Ebb that the Lorem Ipsum generator is a little
superfluous, but if it doesn't take up too much space, leave it in.
Microsoft Publisher does that, and it really is nice to get some idea of
how the rest of your text layout will look.
This tool could have easily coped with the situation leading to horror
stories about the Firefox New York Times ad -- modifications took
forever because of the constant need to re-render.
It would be nice to have a button inside edit mode to turn off fill,
simply because not having one is a rather artificial limitation. I
don't think that would be too hard to code -- you don't need to provide
a keyboard shortcut, just a button.
You may want to remove the select/deselect/assign buttons if they do
nothing, or restructure your selection scheme to allow multiple blocks
of text to be selected. The former would most likely be easier, and I
don't think that leaving those buttons out would hinder workflow.
Nice job on this.
Matt
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