[Bf-committers] Edge subdivide refactor Issues
johnny.matthews at gmail.com
Fri Jul 29 21:09:43 CEST 2005
Frédéric van der Essen wrote:
> Hello !
> I know that the loop subdivide is still wip, but i have some issues
> with this tool.
> First there is a 1-5sec lag with 100% processor use when I click to
> choose the loop.
> - Press Ctrl-R
> - Mouse over a loop
> - click loop
> - 1 - 5 sec Lag.
> - then slide the newly cut edge.
> It isn't an issue of mesh complexity because i have this "bug" with
> the default cube.
I'll look into this, I'm not seeing this issue, but I'll see what I can
> i have a linux machine with mesa openGl, i have this issue with
> latest CVS.
> Second issue is the tricky mouse behaviour. I saw that you tried to
> modify the sensitivity but i think your algorithm
> is quite broken. the sensitivity depends on the speed of cursor, if i
> move it fast, it is really unsensitive, if i move it really slow,
> it is really sensitive => really odd.
> The original algorithm were sensitivity was based on a hilighted edge
> was perfect.
> It would be really nice if you could bring back this behaviour !
The changes I have made are bandaids until I can get a few hours to sit
down and redo this interaction. I am in the middle of trying to sell my
house and so I do not have a whole lot of time to sit and code at home.
I have been doing little things on breaks at work, but that is confined
to things I can do in 15 minutes. This is on my todo (see the blenderwiki)
> - Fred / efbie
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