[Bf-committers] Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/blenkernel
BKE_effect.h blender/source/blender/blenkernel/intern
DerivedMesh.c deform.c
effect.c mesh.c modifier.c blender/source/blender/blenloader/intern
readfile.c writefile.c blender/source/
Chris Burt
desoto at blender.spaceisbig.com
Tue Jul 26 05:27:08 CEST 2005
Procedural noise textures would have *many* uses in animation. Allows
for adding procedural noise to character movements to make them more
lifelike and less robotic. There's a good piece of info about this in
Ken Perlin's book about procedural textures. Instead of adding noise to
just the wave effect, might as well make it available to *all* IPO's and
perhaps armature movement?
Regards,
--Chris
P.S. Finish loop cut ;)
Johnny Matthews wrote:
> I was thinking a while ago about an extra option for the wave effect to
> make it more...effective. An optional link to one of the noise functions
> allowing for perlin wave turbulence or something like that to the wave.
> Thoughts?
More information about the Bf-committers
mailing list