[Bf-committers] Re: Version skipping
Austin Benesh
bfdeveloper at gmail.com
Fri Jul 22 18:48:45 CEST 2005
erwin at erwincoumans.com wrote:
>
>
> It would be nice if coming versions can ship with Bullet in the
> gameengine too. I got some support for scons (bandoler) and makefiles
> (Hans!).
> Also I want to remove some old bugs, and perhaps add a few new ;-)
> Erwin
>
> Ton Roosendaal writes:
>
>> Hi all,
>> I mentioned it as an idea to Daniel last night, but notice he
>> already took action immediately! :)
>> Because of the amount of changes in the code, with associated
>> version-conversions (armature/pose system, modifier system), it's
>> safer to move the version number up now. That way (new) files saved
>> won't go through the list of non-needed hacks to get things working,
>> and is testing version-conversions more secure.
>> It also means we need a formal decision on the migration path... all
>> issues I intended to make a proposal for first!
>> Proposal: next official release will be 2.40, targeted somewhere in
>> October (?).
>> We can bump up two intermediate release codes:
>> Done now: depgraph, armature/pose recode, modifier system recode
>> 2.38: rvk/action/nla system, action/nla editors recode, etc.
>> render pipeline changes (to be announced!)
>> 2.39: Tuhopuu UI migration (?)
>> Final testing, testing builds
>> The SoC migration (after approval) should fit in somewhere too.
>> Right now don't have a lot of time for making a planning, will try
>> to present one before next sunday meeting!
>> Sorry this wasn't communicated earlier...
>> -Ton-
>> ------------------------------------------------------------------------
>> --
>> Ton Roosendaal Blender Foundation ton at blender.org
>> http://www.blender.org
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>
>
>
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Hi,
this plan sounds great. A 2.40 release would present all the new
features much better than a 2.38 release. One thing I was thinking
should be worked on, though, is support for 16 bit components in the
image libs. With the addition of OpenEXR, this is becoming more
apparently necessary.
- Austin
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