[Bf-committers] Re: [Bf-blender-cvs] CVS
armature.c constraint.c object.c
bjornmose at gmx.net
Fri Jul 8 18:56:21 CEST 2005
Ton Roosendaal wrote:
> I quickly checked the action_incon.zip file, but dont see the action
> constraint... debugging armatures is still is a pain. :) Could you
> describe where that bone is, and what the target is, and what you
> wanted to achieve?
Was kind of thoughtless giving you a 'puzzle', sorry.
Here is a boiled down to the problem file:
'footroll' is constraint target of 'toe' and 'foot1'
rotating footroll over 'x' gives a nice non slip rolling foot movement
including bending toes.
1. storing in current CVS version and reloading in 2.37 dislocates bones.
2. the rotation target angle (the control input) works with 90 deg
offset, compared to 2.37.
hope that helps a bit
> On 8 Jul, 2005, at 0:19, bjornmose wrote:
>> Ton Roosendaal wrote:
>>> ton (Ton Roosendaal) 2005/07/04 22:09:33 CEST
>>> Modified files:
>>> armature.c constraint.c
>>> object.c Log:
>>> Action constraint works again. Needs revision though... do that with
>>> testfiles i get from Bassam. :)
>> Kind of works :)
>> but i am not really happy,
>> see http://mitglied.lycos.de/mosebjorn/hidden/action_incon.zip
>> i did (load old ) save that file with current CVS (co 05/07/07 23:30)
>> well first i thought is was only a PI/2 thingy but when loading that
>> file back to 2.37 all bones with action constraints are wrong.
>> Hump .. looks like mistaking parent/bone/whoever matrix to me
>> P.S. for more detail
>> the 2.37 file i started with
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