[Bf-committers] Somethings wacked with scons cvs
trip at spymac.com
Wed Jul 6 23:16:17 CEST 2005
One more go, All I want to do is nicely build a test run of Tons new
edits in the CVS, but from scratch I can not get the scons to build
like it used to. Please can someone help me fix some config in this
file ? I want to start building test cvs builds for others but I cant
really do it if I have no power to build them :D
On Jul 6, 2005, at 10:03 AM, zippy wrote:
> please :D
> On Jul 5, 2005, at 3:35 PM, zippy wrote:
>> I have
>> # Configuration file containing user definable options.
>> VERSION = '2.37a'
>> BUILD_BINARY = 'release'
>> USE_BUILDINFO = 'true'
>> BUILD_BLENDER_DYNAMIC = 'true'
>> BUILD_BLENDER_STATIC = 'false'
>> BUILD_BLENDER_PLAYER = 'true'
>> BUILD_BLENDER_PLUGIN = 'false'
>> BUILD_DIR = '../build/darwin/'
>> # Extra compiler flags can be defined here.
>> DEFINES = 
>> CCFLAGS = 
>> CXXFLAGS = 
>> LDFLAGS = 
>> USE_INTERNATIONAL = 'true'
>> BUILD_GAMEENGINE = 'true'
>> USE_PHYSICS = 'solid'
>> USE_OPENAL = 'false'
>> USE_FMOD = 'false'
>> USE_QUICKTIME = 'true'
>> # Compiler information.
>> HOST_CC = 'gcc'
>> HOST_CXX = 'g++'
>> TARGET_CC = 'gcc'
>> TARGET_CXX = 'g++'
>> TARGET_AR = 'ar'
>> PATH = '/bin:/sbin:/usr/bin:/usr/sbin'
>> # External library information.
>> PLATFORM_LIBS = ['stdc++']
>> PLATFORM_LIBPATH = ['/System/Library/Frameworks/OpenGL.framework/
>> PLATFORM_LINKFLAGS = 
>> PYTHON_INCLUDE = ['/System/Library/Frameworks/Python.framework/
>> PYTHON_LIBPATH = ['/System/Library/Frameworks/Python.framework/
>> PYTHON_LIBRARY = 
>> PYTHON_LINKFLAGS = ['-u', '__dummy', '-u', '_PyMac_Error', '-
>> framework', 'System', '-framework', 'Python', '-framework',
>> 'CoreServices', '-framework', 'Foundation', '-framework',
>> 'OpenGL', '-framework', 'IOKit', '-framework', 'AppKit']
>> SDL_CFLAGS = ['-I#../lib/darwin-6.1-powerpc/sdl/include']
>> SDL_INCLUDE = ['#../lib/darwin-6.1-powerpc/sdl/include']
>> SDL_LIBPATH = ['#../lib/darwin-6.1-powerpc/sdl/lib']
>> SDL_LIBRARY = ['libSDL.a']
>> Z_INCLUDE = 
>> Z_LIBPATH = 
>> Z_LIBRARY = ['z']
>> PNG_INCLUDE = ['#../lib/darwin-6.1-powerpc/png/include']
>> PNG_LIBPATH = ['#../lib/darwin-6.1-powerpc/png/lib']
>> PNG_LIBRARY = ['libpng']
>> JPEG_INCLUDE = ['#../lib/darwin-6.1-powerpc/jpeg/include']
>> JPEG_LIBPATH = ['#../lib/darwin-6.1-powerpc/jpeg/lib']
>> JPEG_LIBRARY = ['libjpeg']
>> OPENGL_INCLUDE = 
>> OPENGL_LIBPATH = 
>> OPENGL_LIBRARY = ['GL', 'GLU']
>> OPENGL_STATIC = 
>> # The following information is only necessary when you've enabled
>> support for
>> # the game engine.
>> SOLID_INCLUDE = ['#/extern/solid']
>> SOLID_LIBPATH = 
>> SOLID_LIBRARY = 
>> QHULL_INCLUDE = ['#/extern/qhull/include']
>> QHULL_LIBPATH = 
>> QHULL_LIBRARY = 
>> ODE_INCLUDE = ['#../lib/darwin-6.1-powerpc/ode/include/ode']
>> ODE_LIBPATH = ['#../lib/darwin-6.1-powerpc/ode/lib']
>> ODE_LIBRARY = ['libode']
>> OPENAL_INCLUDE = ['#../lib/darwin-6.1-powerpc/openal/include']
>> OPENAL_LIBPATH = ['#../lib/darwin-6.1-powerpc/openal/lib']
>> OPENAL_LIBRARY = ['libopenal']
>> # The following information is only necessary when building with
>> # internationalization support.
>> FTGL_INCLUDE = ['#extern/bFTGL/include']
>> FTGL_LIBPATH = 
>> FTGL_LIBRARY = 
>> FREETYPE_INCLUDE = ['#../lib/darwin-6.1-powerpc/freetype/include']
>> FREETYPE_LIBPATH = ['#../lib/darwin-6.1-powerpc/freetype/lib']
>> FREETYPE_LIBRARY = ['libfreetype']
>> GETTEXT_INCLUDE = ['#../lib/darwin-6.1-powerpc/gettext/include']
>> GETTEXT_LIBPATH = ['#../lib/darwin-6.1-powerpc/gettext/lib']
>> GETTEXT_LIBRARY = ['libintl']
>> I keep gettings errors of files not there or missing inside of
>> intern folders.. What do I need to change for it to work on OSX ??
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