[Bf-committers] Animation project
Michael Reimpell
M.Reimpell at tu-bs.de
Mon Jan 17 16:32:43 CET 2005
> As far as I know you can set the bones to be
> connected with an "IK" button, with works both to 'parent' or to
> 'un-parent'. And your proposal is to have a hotkey for it? Sounds very
> reasonable of course!
Thanks, I wasn't aware of the fact that I can switch back to direct parenting
with the IK button. Anyway, the task I had in mind was to connect an upper
arm bone to the spine via a clavicle bone. Analogous to the mesh edit mode, I
selected the tail of the spine and the root of the upper arm and pressed the
FKey. Unfortunately this does not work. Instead I had to select the tail of
the spine, extrude a clavicle, parent it to the upper arm, note the upper arm
root location on a paper, press the IK button and reset the root location of
the upper arm to the previous loctation. So yes, I propose the FKey as it's
far more intuitive.
Regards,
Michael
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