[Bf-committers] Animation project
Ton Roosendaal
ton at blender.org
Sun Jan 16 11:47:32 CET 2005
Hi,
No doubt such a behaviour would be nice and help speedup work. However,
I tried to get a common understanding and agreement for the full scope
of the animation project first, before going into details of
implementation and UI options. :)
Your suggestion I can simply add to the todo.
-Ton-
On 15 Jan, 2005, at 20:00, Stephane SOPPERA wrote:
>
>> Second, SHIFT-S -> Horizontal put ALL keys horizontal. Have a look at:
>> http://perso.wanadoo.fr/stephane.soppera/blender/capture5_.png
>> http://perso.wanadoo.fr/stephane.soppera/blender/capture6_.png
>> you'll notice that the fourth key is not horizontal.
>
> Have also a look at the script to understand the computation.
> What the script does is:
> - keep the IPO continuous (handles from each side of a point on the
> same line)
> - prevent any overrun of values. The values of the interpolation
> between two point are limited by the value of these two points and
> never go over or beyond them.
> That has for consequence that if two keys have the same values, their
> handles will be horizontal.
> That has also for consequence that is a keys is a local minimum or
> maximum, its handles will be horizontal.
> But if a key has a previous key with a greater value and a next key
> with a lower value (or the contrary), an acceptable slope will be
> computed to fulfill the two conditions (continuity and don't overrun).
>
> --
> Stephane SOPPERA
> http://perso.wanadoo.fr/stephane.soppera
>
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>
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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