[Bf-committers] Wire colors
Ton Roosendaal
ton at blender.org
Mon Jan 10 14:37:48 CET 2005
Hi,
As mentioned in the irc minutes, I've digged up results from (lengthy
:) wire color discussions in past. Below the idea I think matches
almost all proposals best, without giving up current functional use of
colors.
- we introduce an editable palette of 16 colors (more seems to become
confusing).
- each palette color includes the deselected/selected/active state,
have to check on a good general rule (or setting) for brightening or
darkening.
- for each palette color you can define rules (in a pulldown), which
can mimic current use of colors (Library, Ipo-Keys, from "Set" Scene,
Duplicated) and which allows new rules as well (layer bits, is child,
Object type, whatever). Could even check on using python for rules...
- Default rule is "Free", which allows a menu per Object to assign a
free color (pop-up menu with swatches choices in Object buttons).
- Rules can get a priority setting to enable one rule to override
another. This to prevent a conflict between "Library" and "Free" color
for example.
- Colors only apply Object mode wire draw.
- Have to check on zbuffered wireframe... non-zbuffered might look ugly
and confusing then.
This can become part of Themes, assuming that you're not editing such
rules or colors all the time.
-Ton-
------------------------------------------------------------------------
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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