[Bf-committers] Idea for textureing method.
Robert Wenzlaff
rwenzlaff at soylent-green.com
Thu Jan 6 01:55:14 CET 2005
On Wednesday 05 January 2005 09:19, Robert Wenzlaff wrote:
> I sat down the other night to make a tree (I know, "....only God...").
>
> I made a very convincing bark texture from the procedurals. I should say,
> it was very convincing on the trunk. Where the branches went horizontal,
> it of course looked wrong.
[...]
>What if the OB field were allowed to be a list of empties, or a
>special object type, and the resulting texture space was a distance weighted
>average of the empties' spaces?
[...]
> Thoughts? Am I missing something? I just had a thought that I could start
> with a hi-res lattice, deform it into a rough tree shape, and use that in
> the OB field of the texture (but not make it a deform parent). A little
> trickier to edit than a field of empties, but it might serve the same
> purpose. I'll test after I get back from work.
Well, my idea of using a latice to deform an empty and then using the empty in
the OB field didn't work. So any thoughts on this method before I start
planning code?
--
**************************************************
Three rings for the Elven Kings....
after that, their answering machine picks up.
**************************************************
Robert Wenzlaff rwenzlaff at soylent-green.con
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