[Bf-committers] Doxygen docs?
joeedh
joeeagar at prodigy.net
Wed Jan 5 22:47:24 CET 2005
Alexander Ewering wrote:
>
> On Wed, 5 Jan 2005, joeedh wrote:
>
>> design is fairly abstracted. For example, adding a new object type,
>> or a new Library block type, requires adding code to about ten
>> different files, as everything is done on a per-case basis. I
>> understand why this is; after all a lot of that code comes from a
>> time long before modern software design. But it's still confusing.
>
>
> If "modern software design" is about as good as any modern thing
> today, I'm
> totally for archaic software design :)
>
>> And don't forget the spacetypes. When I made an abstracted spacetype
>> layer (which I did in C) for C++ components I have to add code in
>> three seperate source files. Finding where to put the header drawing
>> code was especially annoying.
>
>
> Do you know what I think? I think you can't deal with procedural
> programming
> languages. :)
Ahheem. I wrote the abstract spacetype layer in C.
joeedh
More information about the Bf-committers
mailing list