[Bf-committers] Doxygen docs?

joeedh joeeagar at prodigy.net
Wed Jan 5 22:47:24 CET 2005


Alexander Ewering wrote:

>
> On Wed, 5 Jan 2005, joeedh wrote:
>
>> design is fairly abstracted.  For example, adding a new object type, 
>> or a new Library block type, requires adding code to about ten 
>> different files, as everything is done on a per-case basis.  I 
>> understand why this is; after all a lot of that code comes from a 
>> time long before modern software design.  But it's still confusing.
>
>
> If "modern software design" is about as good as any modern thing 
> today, I'm
> totally for archaic software design :)
>
>> And don't forget the spacetypes.  When I made an abstracted spacetype 
>> layer (which I did in C) for C++ components I have to add code in 
>> three seperate source files.  Finding where to put the header drawing 
>> code was especially annoying.
>
>
> Do you know what I think? I think you can't deal with procedural 
> programming
> languages. :)

Ahheem.  I wrote the abstract spacetype layer in C.

joeedh


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