[Bf-committers] Curves and materials
Ken Hughes
khughes at pacific.edu
Thu Feb 24 18:16:29 CET 2005
Gergely Erdelyi wrote:
> Could somebody please shed some light on how materials should be added
> to curves? I have the feeling there is something I don't clearly understand
> yet. It would be nice to get this implemented.
Well, I did something similar this week, but I'm not adding material to
curves but to objects which are linked to curves. Not sure if that's
what you're trying to do:
nobj = Blender.Object.New('Curve')
ncur = Blender.Curve.New() # create new curve data
scene = Blender.Scene.getCurrent() # get current scene
nobj.link(ncur) # link curve data with this object
scene.link(nobj) # link object into scene
mat = Blender.Material.New('textmat')
mat.mode = Blender.Material.Modes.SHADELESS
nobj.setMaterials([mat])
nobj.colbits=1 # make object use first material
I did come across some bug in Curve.appendPoint() while
trying to build the curve itself which caused a segfault.
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