[Bf-committers] Append oprion proposal

Ton Roosendaal ton at blender.org
Wed Feb 2 12:00:26 CET 2005


Hi,

Nathan added library import features too (on cursor, active layers,  
etc), which appeared to be buggy and bad code... nice functionality is  
easy to think of, but not easy to code always.
This part of Blender is highly sensitive code which has to be *very*  
carefully watched.

If you use the Blender library option to use dynamic links, it already  
works like how you want it (no double imports). Wouldn't that be a much  
better setup for organizing complex projects?

-Ton-

On 1 Feb, 2005, at 20:14, Kent Mein wrote:

> In reply to Campbell Barton (cbarton at metavr.com):
>
>> Hi, I have been using append a bit lately and have a problem.
>> Materials and meshs are imported that have the same names as ones in  
>> the
>> current scene.
>> Now they are renamed in imported- but this is annoying when you dont
>> want 100's of materials that are realy the same.
>>
>> This is the Case for UV images too,
>>
>> Would anybody object to having an option apon importing to..
>> A) Import New And Rename
>> B) Use Existing Data Where names conflict.
>> c) Overwrite existing data where names conflict.
>>
>> - Im happy to code it, just wondering if there was a resion not to,
>> - Camf
>>
>
> Sounds like a good idea to me.
>
> Kent
> --  
> mein at cs.umn.edu
> http://www.cs.umn.edu/~mein
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--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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