[Bf-committers] Lattice Deform Idea
Ton Roosendaal
ton at blender.org
Sat Aug 27 12:55:04 CEST 2005
Hi,
I want weight groups to work with all deformers in Blender (Hooks!),
and want weightgroups in Curves & Nurbs as well. :)
The current weight group architecture is highly suspective of needing a
refactor though... it's abusing a whole load of small mallocs, in a
not-too-smart way... and then it separates weird in an Object component
and a Mesh component. This is reason why I didn't use it for Hooks
(yet). Also because Hooks now 'hook' to lattice & curves too.
So yes, feature is great, but the implementation is another story. I
rather not hack too much new features here at the moment.
-Ton-
On 27 Aug, 2005, at 5:18, Johnny Matthews wrote:
> Kaito / ZR,
>
> I had an idea as I was doing a little playing last night, I was
> setting up a standard "cartoon eyes" rig and added a lattice to it and
> was playing happily, but the eyes were a seperate mesh from my model
> so that the lattice wouldn't deform the head, just the eyes. That
> brought me to this idea...
>
> If you could define a weight group for lattice deform. 0 lattice
> doesn't deform, 1 lattice deforms, I guess you could even have it do a
> percentage deform in the middle too.
>
> This way, if you do a setup like this, the whole character can be one
> mesh, with the lattice only effecting the eyes or whatever...Then you
> could add multiple lattices effecting different areas the same way by
> adding more weight groups...
>
> Thoughts? Is this a dumb idea? Feel free to tell me why :)
>
> --
> Johnny Matthews
> johnny.matthews at gmail.com______________________________________________
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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