[Bf-committers] CVS uncompilable
Chris Burt
desoto at blender.spaceisbig.com
Fri Aug 26 21:07:19 CEST 2005
Game engine development has the same problem it did before: one
developer. Why should everyone have to wait for one developer to fix
problems? The fact that it's constantly broken is the reason I stopped
building the game engine. Especially considering I don't have the
expertise to fix it. Forcing people like myself to wait for it to be
fixed won't solve this issue..
Regards,
--Chris
Hans Lambermont wrote:
> Alexander Ewering wrote:
>
>
>>It's getting slightly annoying that compilation of the game engine
>>is constantly broken... Could we make enabling the compilation of the game
>>engine mandatory for all developers, so that such things don't happen
>>in the future?
>
>
> Yes please. As FreeBSD platform manager I already always build
> everything, including the game engine, the stand alone player and the
> browser plugin. (same as I did at NaN).
>
> What we also need is a new tinderbox system. Which is still on my todo
> list, but very far down ;-)
>
> -- Hans Lambermont
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