[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/gameengine/Converter
KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h
KX_ConvertSensors.cpp blender/source/gameengine/Ketsji
KX_ISceneConverter.h KX_MouseFocusSensor.h KX_NearSensor.cpp
blender/source/gameengine/Rasterizer RAS_Polygon.cpp
Daniel Dunbar
evilzr at yahoo.com
Tue Aug 23 03:26:26 CEST 2005
edgecode is dead... can use the Mesh MEdge array
if you like...
--- Erwin Coumans <blender at erwincoumans.com> wrote:
> erwin (Erwin Coumans) 2005/08/22 17:47:56 CEST
>
> Modified files:
> blender/source/gameengine/Converter
> KX_BlenderSceneConverter.cpp
> KX_BlenderSceneConverter.h
> KX_ConvertSensors.cpp
> blender/source/gameengine/Ketsji KX_ISceneConverter.h
> KX_MouseFocusSensor.h
> KX_NearSensor.cpp
> blender/source/gameengine/Rasterizer RAS_Polygon.cpp
>
> Log:
> - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet
> for animation)
> - default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available
> again ?
> - added an extra condition, nearsensor is not yet working for bullet, but it crashed.
>
> Revision Changes Path
> 1.21 +462 -1 blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
>
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp.diff?r1=1.20&r2=1.21&cvsroot=bf-blender>
> 1.8 +8 -1 blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
>
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
> 1.9 +2 -1 blender/source/gameengine/Converter/KX_ConvertSensors.cpp
>
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_ConvertSensors.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
> 1.7 +8 -1 blender/source/gameengine/Ketsji/KX_ISceneConverter.h
>
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_ISceneConverter.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
> 1.11 +2 -2 blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
>
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
> 1.12 +7 -4 blender/source/gameengine/Ketsji/KX_NearSensor.cpp
>
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_NearSensor.cpp.diff?r1=1.11&r2=1.12&cvsroot=bf-blender>
> 1.7 +2 -2 blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
>
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
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>
daniel dunbar
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