[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_DerivedMesh.h blender/source/blender/blenkernel/intern DerivedMesh.c mesh.c subsurf_ccg.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_meshdata_types.h DNA_modifier_types.h blender/source/blender/python/api2_2x ...

GSR gsr.b3d at infernal-iceberg.com
Sat Aug 13 16:42:50 CEST 2005


Hi,
ton at blender.org (2005-08-13 at 1304.00 +0200):
> On 12 Aug, 2005, at 23:55, Daniel Dunbar wrote:
> >      The edge drawing system needs a bit of a revamping - it is a cool
> >      feature but could use several improvements:
> >        (1) The algorithm could be better in choosing the best edges to
> >            draw.
> >        (2) The drawflags should interact well with modifiers. It is  
> > wierd
> >            to have a large grid with a deformer that draws no edges  
> > because
> >            flags are only calculated based on base mesh.
> >        (3) Drawflags should not be destroyed by editmode. Better design
> >            would be a "Draw % of edges" button.
> >
> >      Of course, could also be the feature is not worth it and we
> >      should just drop. Feel free to comment if you have an opinion.
> Definitely leave it in! Other 3d apps released such features in past as  
> MAJOR improvements! :)

I agree, and once point 3 is done, it should be more useful, as you
would not have to click multiple times each time. 1 and 2 would be
nice too. I am remembering some wire screenshots of other apps... in
which all you see is near solid things with only tiny holes missing,
barely noticeable by colours (which Blender does not do).

GSR
 


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