[Bf-committers] Compilation Problem: ge.
Gabriel Beloin
gbeloin at netrevolution.com
Sat Aug 13 03:14:58 CEST 2005
I can't compile the actuall tree with msvc7 ans scons. Due mainly to the
game engine it seem:
hope it help.
With only summo on.
--------------------------------
KX_BlenderSceneConverter.cpp
intern\string\STR_String.h(144) : warning C4244: 'initializing' :
conversion from 'double' to 'float', possible loss of data
source\gameengine\Ketsji\KX_ConvertPhysicsObject.h(36) : warning C4005:
'USE_SUMO_SOLID' : macro redefinition command-line arguments : see
previous definition of 'USE_SUMO_SOLID'
source\gameengine\Converter\KX_BlenderSceneConverter.cpp(263) : error
C2259: 'BlenderDebugDraw' : cannot instantiate abstract class due to
following members: 'void IDebugDraw::DrawContactPoint(const SimdVector3
&,const SimdVector3 &,float,int,const SimdVector3 &)' : pure virtual
function was not defined
extern\bullet\LinearMath\IDebugDraw.h(51) : see declaration of
'IDebugDraw::DrawContactPoint' 'int IDebugDraw::GetDebugMode(void)
const' : pure virtual function was not defined
extern\bullet\LinearMath\IDebugDraw.h(55) : see declaration of
'IDebugDraw::GetDebugMode'
scons: ***
[E:\src\build\win32\source\gameengine\Converter\KX_BlenderSceneConver
ter.obj] Error 2
scons: building terminated because of errors.
With only bullet on:
----------------------------
KX_BlenderSceneConverter.cpp
intern\string\STR_String.h(144) : warning C4244: 'initializing' :
conversion fro
m 'double' to 'float', possible loss of data
source\gameengine\Ketsji\KX_ConvertPhysicsObject.h(44) : warning C4005:
'USE_BUL
LET' : macro redefinition
command-line arguments : see previous definition of 'USE_BULLET'
source\gameengine\Converter\KX_BlenderSceneConverter.cpp(263) : error
C2259: 'Bl
enderDebugDraw' : cannot instantiate abstract class
due to following members:
'void IDebugDraw::DrawContactPoint(const SimdVector3 &,const
SimdVector3
&,float,int,const SimdVector3 &)' : pure virtual function was not defined
extern\bullet\LinearMath\IDebugDraw.h(51) : see declaration of
'IDebugDr
aw::DrawContactPoint'
'int IDebugDraw::GetDebugMode(void) const' : pure virtual
function was n
ot defined
extern\bullet\LinearMath\IDebugDraw.h(55) : see declaration of
'IDebugDr
aw::GetDebugMode'
scons: ***
[E:\src\build\win32\source\gameengine\Converter\KX_BlenderSceneConver
ter.obj] Error 2
scons: building terminated because of errors.
Both off:
----------------------------------
KX_BlenderSceneConverter.cpp
intern\string\STR_String.h(144) : warning C4244: 'initializing' :
conversion fro
m 'double' to 'float', possible loss of data
source\gameengine\Ketsji\KX_ConvertPhysicsObject.h(36) : warning C4005:
'USE_SUM
O_SOLID' : macro redefinition
command-line arguments : see previous definition of
'USE_SUMO_SOLID'
source\gameengine\Converter\KX_BlenderSceneConverter.cpp(263) : error
C2259: 'Bl
enderDebugDraw' : cannot instantiate abstract class
due to following members:
'void IDebugDraw::DrawContactPoint(const SimdVector3 &,const
SimdVector3
&,float,int,const SimdVector3 &)' : pure virtual function was not defined
extern\bullet\LinearMath\IDebugDraw.h(51) : see declaration of
'IDebugDr
aw::DrawContactPoint'
'int IDebugDraw::GetDebugMode(void) const' : pure virtual
function was n
ot defined
extern\bullet\LinearMath\IDebugDraw.h(55) : see declaration of
'IDebugDr
aw::GetDebugMode'
scons: ***
[E:\src\build\win32\source\gameengine\Converter\KX_BlenderSceneConver
ter.obj] Error 2
scons: building terminated because of errors.
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