[Bf-committers] Input
Bob Holcomb
bob_holcomb at hotmail.com
Wed Sep 1 12:19:27 CEST 2004
>It's trivial to check what key was pressed on win32 without reguard to
>"system functions" (such as copy/paste). Use DirectInput. This works on
>win98 fine, and probably 95 as well. However I don't know really anything
>about how the cross-platform stuff in blender is done, so no idea how
>difficult that would be
I don't think that this would be a good idea. DirectInput and the other
DirectX libraires are a large and fairly complicated system that I think
would be overkill to get the scan code of a key. Would using SDL's input
system be another way to handle this? It's already used in Blender,
multi-platform and has a simpler coding style-none of the COM programming
and device enumeration.
Cheers,
Bob
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