[Bf-committers] fgons-ngons something missing

trip trip at spymac.com
Sat Oct 30 19:47:31 CEST 2004


as I play and test out fgons I am finding that it is not predicable 
yet. It will not give a lot of control to create a full fgon.

Example: Blender selecting a grid of flat same axis verts like the grid 
tool I get a popup like cannot make faces with interior vertices. Why 
so ?? It takes to long to poke and poke at it to clean that up.

Example in Wings3d: Select any amount of faces and press delete, all 
edges inside of the faces will be hidden as fgons does. But this goes 
for all no matter if their are interior vertices.

This will create one or more ngons at the same time if the selection is 
like islands.

Second example of this is that if you select a mass group like the top 
of a sphere all edges that were in between will be deleted and that 
will make a crater in the mesh but leaveing a large face ngon.

Ba I need pictures..



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