[Bf-committers] Selecting Vertice
Ton Roosendaal
ton at blender.org
Tue Oct 19 23:25:59 CEST 2004
Hi,
The challenge is making things as non-modal as possible, especially if
you have a choice.
Editmode, posemode, uv-faceselect, weightpaint, vertexpaint - and i bet
you can find more - all have usablility issues for that reason. With
editmode being the least worse of the five btw. Not easy at all to
replace too...
-Ton-
On 19 Oct, 2004, at 19:42, Meino Christian Cramer wrote:
> From: Ton Roosendaal <ton at blender.org>
> Subject: Re: [Bf-committers] Selecting Vertice
> Date: Tue, 19 Oct 2004 16:22:33 +0200
>
> Hi Ton,
>
> just a question:
>
> Why is the EDITMODE sticky then ?
>
> Meino
>
>> Hi,
>>
>> Such a sticky border select mode isn't very nice, like circle
>> selection
>> which is annoying that it keeps hanging. Without altering the current
>> fast workflow in Blender, I think we can add some presets to tweak
>> preferred actions with mouse buttons like this:
>
>> Apart from middle mouse, we can call the other two mouse buttons the
>> "Select button" and the "Action button" or so. That's RightMouse and
>> LeftMouse now, respectively. For these we already use three gesture
>> possibilities:
>>
>> a) Click-release
>> b) Click-hold-drag
>> c) Click-hold-still
>>
>> And of course with or without modifier keys (shift, alt, ctrl)
>>
>> Here's a grid with the possibilites. The (*) marked ones could become
>> a
>> user choice
>>
>> ----------------------------------------------------------------------
>> --
>> -------
>> | Click-release | Click-hold-drag |
>> Click-hold-still
>> ----------------------------------------------------------------------
>> --
>> -------
>> Select Button | Select | select+grabber | *
>> toolbox
>> or
>> + SHIFT | extend select | | *
>> border
>> select or
>> + CTRL | object select | | *
>> circle
>> select
>> + ALT | loop select |
>> ----------------------------------------------------------------------
>> --
>> --------
>> Action Button | 3D cursor | * gestures or | *
>> toolbox
>> or
>> +SHIFT | ? | * border select or | *
>> border
>> select or
>> +CTRL | Add point | * lasso select or | *
>> circle
>> select or
>> +ALT | Middlemouse - | * circle select or | *
>> grabber
>> | emulation | * grabber |
>> ----------------------------------------------------------------------
>> --
>> --------
>>
>>
>> Not all combinations are possible always though. Like gesture or lasso
>> should better not start with click-hold-still :)
>> Also, the Select button + drag better not switch to new modes too.
>> That's asking for accidents.
>>
>> -Ton-
>>
>> On 19 Oct, 2004, at 11:26, Meino Christian Cramer wrote:
>>
>>> Hi,
>>>
>>> only an idea...
>>>
>>> Currently you have to do the following procedure to de/select
>>> vertice
>>> in EDIT MODE in Blender:
>>>
>>> Select Object to edit
>>> Enter EDITMODE
>>> press BKEY
>>> MMB or LMB to de/select vertice, which can be selected in one reach
>>> after releaseing MMB/LMB you automatically leave Selection Mode
>>> press BKEY again
>>> MMB or LMB to de/select vertice, which can be selected in other
>>> reach
>>> after releaseing MMB/LMB you automatically leave Selection Mode
>>> press BKEY again
>>>
>>> and so forth...
>>>
>>>
>>> Would it be more handy to not to leave Selecting mode after
>>> releaseing MMB/LMB but to jump back to the mode which is reached
>>> directly after BKEY is pressed ?
>>>
>>> One could leave Select Mode with another press on BKEY then -- right
>>> as one
>>> is leaving EDITMODE with another hit on TAB .
>>>
>>> Just an idea...
>>>
>>> Comments are welcome...
>>>
>>> Regards,
>>> Meino
>>>
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at projects.blender.org
>>> http://projects.blender.org/mailman/listinfo/bf-committers
>>>
>>>
>> ----------------------------------------------------------------------
>> --
>> --
>> Ton Roosendaal Blender Foundation ton at blender.org
>> http://www.blender.org
>>
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>>
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