[Bf-committers] BlendXML DTD

joeedh joeeagar at prodigy.net
Mon Oct 18 06:01:18 CEST 2004


Patrick Guimond wrote:

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>
> Hi
>
> I'm creating a project that will use extensively 3D objects in a user
> environment, and I'm currently considering the formats available to
> describe these.
>
> As I'd like the format to be extensible, XML would probably be the way
> to go. I've read the X3D specification, which seems to be a good choice,
> especialy with the programmable shaders beeing (probably) added in the
> next specification.
>
> However, as blender currently supports many types of objects in its
> current implementation, I'd like what BlendXML could provide for my
> application (if there is still work on converting the .blend format in
> xml...). Is there any DTD, Schema, RelaxNG or whatever description of
> the format available? (except the graph files on the website)

Browse source/blender/makesdna on any Blender source.  The data used by 
the headers there are all saved in a .blend file, so it probably 
wouldn't be very useful to you.  Just read the file names and you'll see 
what I mean.

joeedh


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