[Bf-committers] EditMesh funcs must no longer be static
joeedh
joeeagar at prodigy.net
Fri Oct 8 01:42:43 CEST 2004
The EditMesh functions cannot be static any longer if my EMesh module is
going to make it into Blender (see bf-python posts). Since, obviously
EMesh needs those functions.
By the way, I should have something to post by tomorrow or the day
after. I've done EditVerts and EditFaces, now all I need is to do
EditEdges. Then comes the torrent of EditMesh functions. . .subdivide,
fractal subdivide, beauty fill, and whatever else exists. I've already
gotten two functions that returns whichever EditVert (or EditFace for
the second one) is closest to the mouse cursor, but this messes up
Blender if the mouse cursor isn't inside the 3D view window.
joeedh
P.S.: sooo tired, so I'm making this short.
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