[Bf-committers] Game Engine / Physics issues

Mal mal at candomultimedia.com
Thu Nov 25 11:07:40 CET 2004


Hi Kester,

Cheers for the info.

BTW I forget to pack the textures for the previous set of scenes, here's 
the new link...

http://www.candointeractive.com/blender/physicsTest.blend

Has Norman Lin been working on Blender physics recently? I know he was 
looking at ODE a few years back ( http://www.nlin.net/ )

Mal

>Hi Mal,
>
>They jitter because there is no support for stacking, or sleeping slow moving 
>objects in the simulation.  Cranking up the physics tic rate, (or setting it 
>to zero ie unlocking it) decreases the size of the jitter, but is not really 
>a solution.
>
>A blender user works for a publishing company, and has sent me a book on Game 
>Physics which should be arriving soon.
>
>Kester
>
>On Thursday 25 November 2004 08:58, Mal wrote:
>  
>
>>Hi Kester,
>>
>>With all the new, easy to use features in Blender, I'm starting to get
>>back into it again so I put together a set of textured sample scenes for
>>the games engine.
>>
>>I've created a number of scenes, containing simple tests ( using boxes,
>>spheres, polytopes ) that might be of use when updating the physics code.
>>( it might be of interest to all coders, to see how cool the physics
>>engine 'nearly' is ).
>>
>>Here's the blender file
>>www.candointeractive.com/blender/PhysicsTest.blend
>><cid:part1.09090808.07000502 at candomultimedia.com>
>>
>>You'll notice how there is a lot of jittering when objects are stacked,
>>or even when they are 'resting' on the ground ( again, look at
>>http://www.candointeractive.com/gamedesign/car and check out the stack
>>of boxes ahead of the car when you collect the pickup, and run into them
>>to scatter and watch as they settle again ).
>>
>>One of the scenes ( MaterialColorBoxes ) is of great interest to me...
>>it would be great to see the colour of the boxes taken directly into the
>>game engine ( assuming no textures were assigned to it ).  I have been
>>asked to put together some content for students, and this is something
>>I'd really like to see working, so that they could be taught
>>interactivity via the game engine, on their own scenes.
>>
>>Mal
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>>Bf-committers at projects.blender.org
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>>    
>>
>
>  
>



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