[Bf-committers] Localization

Martin Poirier theeth at yahoo.com
Wed Nov 24 22:13:52 CET 2004


Blender is already published with all the localisation
files which can be changed on the fly. But you're
right on a point though, it could be more publicised
than that. The reason it isn't is most likely because
there's no official localisation maintainer to take
care of if for each release.

Martin

--- É.MacAonghusa <macaonghusa at gmail.com> wrote:

> Thanks Dave, that helps alright.
> I'm part of a localization team working on Firefox
> at the moment and I
> was thinking of Blender as a future project.
> I had a look around the Blender sites but found it
> hard to even find
> localized verisons of Blender.
> Question is, if we localize Blender will it even get
> published on their site??
> 
> Any other groups working on localizations?
> 
> Enzo
> 
> On Wed, 24 Nov 2004 09:54:48 -0500, Dave Stone
> <dave.stone at usermail.com> wrote:
> > Hi Enzo,
> > 
> > I took this on some months ago, and after a fairly
> enthusiastic beginning
> > ran into a lot of apathy from the translators.
> Which is apparently what
> > happened to the previous person who took it on
> (that and I ended up in the
> > hospital for a while).
> > 
> > It's a fairly straightforward process to
> translate. There's are language
> > files, one for each language. There is a 'msgid'
> line with the text in
> > English followed by a 'msgstr' line with the
> translated text. All you need
> > to do is to take one of the language files and
> replace the non-English text
> > with your non-English text. After that it gets
> compiled and placed into a
> > language specific directory. When you switch
> languages in Blender it causes
> > Blender to look for the language file in that
> particular directory.
> > 
> > I have the language files on my website, or you
> can get them from the
> > Blender CVS directory. I suggest starting with the
> Russian or Italian
> > files. They are more complete than any of the
> others (unless someone's been
> > doing a lot of work with another one) and the
> Russian file is very well
> > organized.
> > 
> > Files are of the name XX.po, where 'XX' is the two
> letter country code. For
> > Russian this would be 'ru.po', and Italian is
> 'it.po'. You can edit these
> > with any text editor, but I suggest searching the
> web for a copy of POEDIT.
> > This is an application for editing .po files and
> also runs the compiler
> > (note: you may have to download the compiler
> separately). The files need to
> > be compiled into a file called 'blender.mo' and
> placed into the
> > .blender/locale/XX/LC_MESSAGES directory, where
> 'XX' is the same two letter
> > abbreviation.
> > 
> > The Russian file has 4145 message IDs for Blender
> 2.33. Hopefully someone
> > has at least updated the English language file to
> have all of the new text
> > strings as well. However, the default is that if
> an translation file
> > doesn't exist, or if the text to be translated
> can't be found in the
> > translation file then the English text is
> displayed, so it's easy to forget
> > to update the language files if you speak English.
> > 
> > Hope this helps.
> > 
> > Dave S.
> > 
> > 
> > 
> > At 07:32 AM 11/24/2004, you wrote:
> > >Hi guys,
> > >
> > >Just subscribed to the list to get some info on
> localization of
> > >Blender (am I in the right place?)
> > >
> > >What's the status on localizing Blender? Are
> systems in place to allow
> > >localization? Is there a management team?
> > >
> > >How many strings are involved, what format the
> relevant files, and
> > >where does one start??
> > >
> > >
> > >
> > >Any relevant info greatly appreciated!
> > >
> > >Enzo
> > >_______________________________________________
> > >Bf-committers mailing list
> > >Bf-committers at projects.blender.org
> >
>
>http://projects.blender.org/mailman/listinfo/bf-committers
> > 
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
>
http://projects.blender.org/mailman/listinfo/bf-committers
> 



		
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