gbeloin at caramail.com
Wed Nov 24 20:48:55 CET 2004
> The Russian file has 4145 message IDs for Blender 2.33. Hopefully someone
> has at least updated the English language file to have all of the new text
I didn't had time to tranlate french one, sorry.
So why not using the english one, if it's the most up to date?
Anway i wasn't aware or that. Is it realy up to contain all the string from 2.35?
how does it work anyway? is there a complex system of string variable in blender to swap from .po to .po? Or the lib just actually rewrite directly in the memory?
To add a new entry, do you just copy the string from blender code in the .po file and write the translation under it, and the lib will do the job(swaping in realtime?)null
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