[Bf-committers] GPU-Rendering
Johannes Langlotz
johannes.langlotz at gmx.de
Tue Nov 23 22:35:36 CET 2004
>> gpu rendering isn't really interesting for blender. you have to code
>> it for every graphics card individually. and i believe this is NOT os
>> independent.
>>
>> johannes
>>
> But it would be so fast and cool, you would not have to ever dream of
> long test render times again:( oh well.
the only app i know that offers this feature is maya. and the quality is
ok but not really good. a shaded opengl rendering would be much easier
to code.
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