[Bf-committers] Blender in da news!
Robert Wenzlaff
rwenzlaff at soylent-green.com
Tue Nov 23 20:28:09 CET 2004
At 01:54 PM 11/23/04, you wrote:
>With the addition of transform gizmos ( to allow easy world / local axis
>movement of objects in perspective ...
>...snip...
>I'd like to see it in 0 keypresses, and done visually ( it's hard to
>forget how to use an intuitive onscreen gizmo ).
>
>Hehe, I won't discuss... It's the general direction the world is going.
>Companies save 2 weeks teaching their staff how to use software, and lose
>4 years because of the inefficient work their employers do because they
>use Gizmos all the time instead of having learned 40 keypresses once and
>for all ;-)
>
>Off-topic, so I'll keep quiet :-)
Well, ideally you want both. The trick is to get the gizmos to stay out of
your way while you work. Blender should be fast, easy to learn, and a
dessert topping.
I also like the speed of Blender's workflow philosophy (I learned to love
it from AutoCad R12 which has a very similar workflow - R13 stinks on ice).
That said, I have spent plenty of time unproductive time looking for the
key combo for that rare option I use once every six months. Even the key
charts don't help if you can't remember _exactly_ what the function is
called. An icon based gizmo can at least have a (somewhat) descriptive
shape (I'm trying to imagine how you would express "make duplis real" in
8x8 pixels) and as a back up, a one sentence description in its help balloon.
But they should also do their best to stay out of the power users'
way. (This includes being a sole substitute for a keypress.)
If we want to impress upon others the value of Blender's workflow
philosophy, we should actively invite users of other apps into
#blenderchat's speed modeling contests. Two hands _are_ better than one.
Robert Wenzlaff
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