[Bf-committers] Coding (was Dithering)
gkocov at yahoo.com
Tue Nov 2 12:35:34 CET 2004
Point taken :)
I absolutely agree with you guys. Knowing *at least*
the basics of C should be a must.
Also, I'm aware of my lack of knowledge of C/C++ and
of the complexity of Blender, so I promise I'll try
and learn as much as I can about programming in C
before doing anything remotely serious in Blender's
--- Alexander Ewering <blender at instinctive.de> wrote:
> On Tue, 2 Nov 2004, john tuffen wrote:
> > Is it just me that finds some of this language
> discussion worrying?
> No, it's not just you, although it's probably not a
> lot of people, either. :)
> > I mean, it's great that contributions are coming
> in from all over, but ranges of
> > basic types (and where to declare variables in a C
> program) shouldn't be issues
> > at all should they? If Blender coding is specified
> as C (ANSI or whatever),
> > then I wouold expect any contributors to know how
> to write C !
> > Ok, it probably *is* just me :)
> Read my previous mails, it has me a bit worried,
> too. Well, as long as all
> commits and patches get reviewed by someone who
> actually knows C (as it
> is being done now), it should be no serious problem.
> BTW: This is not at all meant as an offense to
> contributors. I personally
> just think that Blender (one of the most complex
> open-source applications
> in existance) is not a good testbed for first steps
> in C.
> This is *especially* true for C, as it works very
> close to the machine,
> and messing with pointers can cause all sorts of
> problems *outside* your
> code that are completely unpredictable and very hard
> to find.
> I am not in the position to comment about this
> anyway, this is just
> my personal opinion.
> I welcome all contributions, of course :)
> | alexander ewering instinctive
> | ae[@]instinctive[.]de
> Bf-committers mailing list
> Bf-committers at projects.blender.org
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