[Bf-committers] VC.Net and the Game Engine
D.J. Capelis
bf-committers@blender.org
Mon, 17 May 2004 22:39:41 -0700 (PDT)
--- Joseph Gilbert <models@paposo.com> wrote:
> Uhh... Some of us devs don't use linux. Its
> cool to spite Micro$oft on the
> forums, but it would be nice if commits are
> windows friendly too. I
> frequently find myself spending time figuring
> out workarounds for code
> commited to the gameengine that doesn't compile
> on windows (like this one).
> Currently Ive just unloaded the KX_ modules in
> .NET just to save me the
> trouble. :)
No one is forcing you to use a Microsoft compiler
on a Microsoft system. GCC is just as available
for Windows as it is for everything else.
However, there's no need to be hostile to the
Microsoft compiler and I actually think that if
someone works out a patch to include some simple
#ifdefs there's no reason it shouldn't be merged
to fix the problem.
However, if it requires anything funky there's no
need to bend over backwards because you chose a
compiler that's inept at compiling code. That I
believe, is the fault of whomever choose to use a
bad compiler. An option that work is available
on all platforms. I for one find gcc much easier
to use than VC++ on windows. (Not that I find
myself in that situation much.)
=====
~D.J. Capelis~
Network Security and Cryptography Researcher.
Lead Developer of the FOML NewSE codefork - http://new.se.foml.inodetech.com
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