[Bf-committers] Displacement mapping
Robert Wenzlaff
bf-committers@blender.org
Tue, 11 May 2004 08:43:04 -0400
On Monday 10 May 2004 15:30, car wrote:
> alright.
>
> The mesh should deform in the 3d view so simple deformations can be
> viewed. The mesh would change it's shape. The benefits would be a
> deformed mesh for extra detailing and a new modeling technique.
>
> And the super detailed mesh is just basically his unreleased adaptive
> feature.
>
> Is that better :D.
I will be back this summer. I thought I'd get a jump on my MS degree by
taking 2 technical classes in the quarter. A big mistake for someone who
works full time and has 3 kids and no wife.
But my summer schedule is lax, 1 non-tech. class.
--
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Three rings for the Elven Kings....
after that, their answering machine picks up.
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Robert Wenzlaff rwenzlaff@soylent-green.com