[Bf-committers] Game engine: ATI vs. Irix

Kester Maddock bf-committers@blender.org
Wed, 23 Jun 2004 00:18:21 +1200


Thanks Chris.

I'm planning on ditching RAS_GLExtension manager and using glew instead.

Kester

On Tuesday 22 June 2004 15:51, Chris Want wrote:
> I guess this is directed mainly at Kester:
>
> It appears that GL_ATI_pn_triangles gets defined
> on Irix, but PFNGLPNTRIANGLESIATIPROC doesn't.
> The attached patch enables the gamengine to build
> on Irix.
>
> Chris
>
>
>
> !DSPAM:40d8214d290471802012707!