[Bf-committers] glFlush glFinish, ATI testing
john tuffen
bf-committers@blender.org
Fri, 18 Jun 2004 10:10:15 +0100
I'm still seeing *very very* slow menu drawing (WinXP pro, Radeon 7000,
Pentium IV). My experiments in this area got a major increase in menu-drawing
speed by drawing to the back-buffer and swapping rather than drawing to the
front buffer; unfortunately my hacky coarse-grain buffer-swap caused
horrendous problems in vertex-paint mode...
... I believe that the slow-menu-draw is related to drawing text, since
the 'rendering progress' text is also extremely slow - as is 'B-select'...
I haven't had any time to progress my experiments in this area unfortunately :(
john..
--
7" single out now on iwari.com - namke communications: ice-9/salo
http://www.iwari.com/
http://www.minimism.com/
--
Quoting Ton Roosendaal <ton@blender.org>:
> Hi,
>
> Just committed by Kester... replacing the glFinish call with glFlush
> seems to solve the slow ATI drawing bug. Now we need confirmations for
> behaviour with nvidias and other OSs.
> Please update and compile, and if possible post a test binary on the
> testing builds forum!
>
> If this works out well, we can close one nasty series of reports. :)
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>