[Bf-committers] Inconsistancy in blender
Campbell Barton
bf-committers@blender.org
Wed, 21 Jul 2004 20:58:57 +1000
Hi Ton, was just refering to things like 'Light', Twoside, Halo, Tex, ..
etc.
- Cam
Ton Roosendaal wrote:
> Hi,
>
> This is unclear... faces have many properties, so what's the 'mode'
> here? For texture faces?
>
> When faces get created in Blender it tries to duplicate the
> information when it's available, otherwise it uses settings from
> buttons or a default. Now with addition of edges in Meshes we have
> new problems to solve still. And we still dont have reliable code for
> retrieving information from vertices or edges when they are selected
> for making a face.
>
> The copying code in Blender (in editmode) is far from clean, and
> could need cleanup badly. But it's also very sensitive stuff...
> patches for that are welcome, but need to be verified.
>
> -Ton-
>
>
> On Monday, Jul 19, 2004, at 15:38 Europe/Amsterdam, Campbell Barton
> wrote:
>
>> Hi, just writing because Im modeling a model where Im making heaps
>> of faces and I noticed an inconsistancy in the way blender works.
>>
>> Here it is
>>
>> You make a face from 3/4 verts.. or extrude.
>>
>> The new face is the colour of the current vert colour- at first this
>> annoyed my but now I am used to it its good.
>>
>> The inconsistancy is that the face isnt the same MODE as the current
>> mode configuration.
>>
>> Does anybody agree that new faces should have the mode as the
>> buttons are set?
>>
>> If I made a patch would anybody be interested in commiting it?
>>
>> - Cam
>> _______________________________________________
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>>
>>
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> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
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