[Bf-committers] Clever use of Makefiles to "compile" complex animations with Blender.

Juan J. Pena M. bf-committers@blender.org
Sat, 17 Jul 2004 21:29:19 -0400


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I just bumped into this: http://www.cgtalk.com/showthread.php?t=3D155978

I never considered that Blender and Make could team up in that way to =
create such a modularized and efficient rendering pipeline.

Apollux.

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<META http-equiv=3DContent-Type content=3D"text/html; =
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<DIV><FONT face=3DArial size=3D2>I just bumped into this: <A=20
href=3D"http://www.cgtalk.com/showthread.php?t=3D155978">http://www.cgtal=
k.com/showthread.php?t=3D155978</A></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I never considered that Blender and =
Make could team=20
up in that way to create such a modularized and efficient rendering=20
pipeline.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Apollux.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

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