[Bf-committers] Raytracing aliases
Ton Roosendaal
bf-committers@blender.org
Fri, 9 Jan 2004 22:17:50 +0100
Hi,
This file doesn't render the picture you provided. Glass settings have
changed the past weeks, but while tweaking it some I could reproduce it.
The reason for the rrror is I don't recalculate the texture space while
raytracing, combined with AA code that needs improvements as well. It
is only really visible with high bandwidth tile texture and extreme
small faces though... so more of a quality issue I wanted to tackle
separate, with a revision of the entire internal AA code.
-Ton-
On Thursday, Jan 8, 2004, at 19:11 Europe/Amsterdam, Arne Schmitz wrote:
> Hi!
>
> I hope this hasn't been posted before, but I've got some small aliases
> when
> rendering refractive meshes. Take a look at this screenshot (with
> magnification):
>
> http://www.mmweg.rwth-aachen.de/~arne.schmitz/download/
> blender-mesh-aliases.png
>
> You can clearly see the mesh-structure shining through. The blend-file
> is in
> the same directory:
>
> http://www.mmweg.rwth-aachen.de/~arne.schmitz/download/test2.blend
>
> Cheers,
>
> Arne
>
> --
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org