[Bf-committers] Help with Matrix problem
Alexander Ewering
blender at instinctive.de
Sat Dec 11 20:33:10 CET 2004
On Sat, 11 Dec 2004, Casey Corn wrote:
> The bounding boxes shown in your picture are called "axis-aligned bounding
> boxes." Even though this link:
>
> http://www.gamespp.com/algorithms/AdvancedCollisionDetectionTechniques2.html
>
> is more for collision detection, it gives a nice overview of the different
> bounding box types (scroll down a little). I believe you are looking for
> "oriented bounding boxes."
Thanks for providing this link, now at least I know the proper terms :)
I can't solve the problem still, though. I would need to construct the
boundbox on the objects while they're _unaffected_ by the Group's transformation,
and then transform the boundbox by the Group's transformation...
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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