[Bf-committers] Audio/Video update
Ton Roosendaal
ton at blender.org
Tue Aug 31 14:58:48 CEST 2004
Hi,
The main topic you should look at is:
-> what are the new dependencies we have to take care of?
I have no experience whatsoever with ffmpeg. What platforms are
supported? Is it a static or dynamic lib? Does it involve h/w
dependencies? Installation issues?
What formats we then can support? How does it work with current
quicktime & windows libs?
And, is it a huge library making Blender 10 megabyte? :)
Further, the integration of Avi/QT codecs in Blender, and how it all
was coded, doesn't deserve a beauty prize. I dont blame Phase and
Stefan for that, it already *was* a mess.
I would appreciate efforts to make it all a generic movie library,
which can be talked to from within Blender in a uniform way, without
system dependencies (avi, qt) in Blender code itself.
I mean; it should become a library in bf-blender/blender/intern/, where
all external dependencies are wrapped.
Same is true for audio. We do have a Soundsystem library, but
unfortunately audio support in the sequencer doesn't use it. Now
there's SDL audio added completely separate from it. A third audio
system I wouldn't appreciate at all...
-Ton-
On Monday, Aug 30, 2004, at 12:35 Europe/Amsterdam, Bob Holcomb wrote:
> Thanks for the feedback. I've decided to give a whirl, I've started
> creating the UI for an audio tab and a video tab that will be on the
> render format panel. Then I will work at integrating ffmpeg into the
> sequencer/renderer code. I'm also looking at creating IPO's that will
> adjust the audio pan and volume of audio objects in the sequencer. If
> you have any pointers about how you previously had looked at doing
> this, I'd love to know. A couple of quick questions: Is it better to
> use the Tuhopuu-2 code base, or a blender code base when I start or
> would it even matter for this project? Is it best to post questions
> here or at the blender.org forums? Thanks for your time.
>
> Cheers,
>
> Bob
>
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Ton Roosendaal Blender Foundation ton at blender.org
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