[Bf-committers] Re: game engine / python controller: get actuator by name, broken in 2.34? (Kester Maddock)

Toni Alatalo bf-committers@blender.org
Tue, 10 Aug 2004 17:13:04 +0300 (EEST)


On Tue, 10 Aug 2004, Toni Alatalo wrote:
> > From: Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
> thanks for quick reaction, here another quick one to answer your question:

and finally after looking into it:

> > > self.animate_act1 = self.controller.getActuator("animate1")
> http://studio.kyperjokki.fi/engine/KyperMover . that part is in the 

in the normal case, it works fine in 2.34 - so no panic for you i guess.. 

only when adding what i've called 'clones', the error occurs. the
mechanism for these clones is a bit peculiar (and i don't remember it
wholly), so i'll dig it more now. perhaps it's best to resort to some
other forum (private mails, irc, some forum, whatever) while solving this

> > .position is a built in attribute in 2.34.
> i suppose we'll tell <Pildanovak> that.

i mentioned that in the blender.org forum thread.

> > Kester
> ~Toni

again.