[Bf-committers] OS X game engine
Ton Roosendaal
bf-committers@blender.org
Mon, 5 Apr 2004 11:37:00 +0200
Hi,
I am mostly interested in comparision of the 2.25 osx release with the
current builds. Both in compatibility and speed. My latest osx build
still is about 10-25 times slower than 2.25...
(You can download osx 2.25 at download.blender.org.)
-Ton-
On Monday, Apr 5, 2004, at 10:01 Europe/Amsterdam, Michael Velikanje
wrote:
> I compiled blender with the game engine using the NaN make and with
> scons. I've gone through the entire set of demo files on both builds
> with Show Framerate and Profile turned on, and they both run the same.
> I ran all the demos several times and got the same results each time.
> The biggest difference between the two builds is the scons build
> (9.2M) is 1.8Meg smaller than the NaN build (11M).
>
> <sconstrucOSX-optimizations-patch.txt>
>
> Michael Velikanje
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org