[Bf-committers] Help Moving Code: QT
Charles Wardlaw
bf-committers@blender.org
Tue, 9 Sep 2003 17:50:51 -0700 (PDT)
Heya,
You can pretty safely #undef ID after you include any quicktime
headers, but before you include local blender headers. I seem to
remember a similar problem in Allegro, and #undefing ID worked just
fine. IIRC, the ID define is just an alias for a simple type anyway...
Long story short, unless you're using quicktime's ID definition you can
just remove it.
- Charles
--- Douglas Bischoff <bischofftep@mac.com> wrote:
> Hello, all:
>
> Okay, I've tried to do this myself and have not had any success.
> Something has changed with the latest Apple system update for MacOS X
>
> 10.2.6 that now causes a conflict to come up when trying to compile
> creator.c with Quicktime enabled.
>
> The problem is in the code in creator.c that initializes Quicktime.
> In
> particular, including the header file "movie.h" defines a duplicate
> instance of the struct "ID" from makesDNA.
>
> The solution, aside from disabling Quicktime with
> WITH_QUICKTIME=false,
> is apparently to move the initializing code (and thus the need for
> the
> movie.h include) from creator.c to somewhere in the imbuf code.
>
> But where?
>
> I'm not sure how to proceed with this, and the experts I was pointed
> to
> don't have time to work on this. Seems relatively straightforward,
> but
> I haven't had any luck with moving it to various areas.
>
> Anyone have any ideas?
>
> Thanks,
>
> -Bischofftep
>
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