[Bf-committers] RE: Subdivision Surfaces Proposal

car bf-committers@blender.org
Tue, 18 Nov 2003 06:39:32 -0700 (MST)


Sounds good... But blender needs to get more to it I guess before you spend so
much time on it . 


>--__--__--
>
>Message: 2
>From: "Matthew H. Plough" mplough@Princeton.EDU>
>To: bf-committers@blender.org>
>Date: Mon, 17 Nov 2003 16:02:05 -0500
>Subject: [Bf-committers] Subdivision Surfaces Proposal
>Reply-To: bf-committers@blender.org
>
>Hello all:
>
>Since many people have been complaining about the status of Blender's
>subdivision surfaces, I decided to investigate the ease with which the
>system could be made more powerful.  After reading "Subdivision Surfaces in
>Character Animation" by DeRose, Kass, and Truoung, I began looking at
>Blender's subdivision code, and found it very easy to extend.  However,
>fully implementing DeRose et al's semi-sharp Catmull-Clark subdivision
>surfaces will require a mesh data structure that stores edge data, something
>that Blender lacks.